The

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The Wargames Rules & References
Catalog Page (updated 11/7/04)


This page lists the wargames rules and reference books we stock.  These are great rule sets - well researched but not overly complicated.  The skirmish rule sets in particular make for a great afternoon or evening with your wargaming buddies.

Look for new wargaming rules and reference materials on this page from time!



"MARS REDUX" ENGLISH CIVIL WAR SKIRMISH RULES ($13.50)
     A delightful set of English Civil War skirmish rules from those well known rulesmiths Bill Johnson and David Ratcliffe, creators of the eternally popular "ALL FOR ONE" and many others.  With good explanations, historical notes, token and play-sheets, this is one of the best and most evocative sets of rules ever created for the period. Includes three splendid scenarios to get you playing.

"FIRST IN THE FIELD" NAPOLEONIC SKIRMISH RULES ($13.50)
    A set of skirmish rules for small scale actions set during the Napoleonic War in Spain.  The main characters are Captain Sharpe and Sergeant Harper types and the rules include many of the characters familiar from the books and television series. Also includes a couple of scenarios to get you started.

"GRAY GHOSTS & BORDER RUFFIANS" ACW SKIRMISH RULES ($13.50)
    A skirmish rule set for cavalry raids and guerilla warfare in America around the time of the Civil War.

"THEM AS DIES IS THE LUCKY ONES" PIRATE SKIRMISH RULES ($16.50)
    A new set of rules from the people that brought you the famous "All For One" musketeer set, Bill Johnson and David Ratcliff. This time they have created a wild and scary set for the ever popular Pirate period, 'Them as dies is the Lucky Ones!' Based on man to man combat, with some simple rules for ship to ship combat as well, these rules cover everything needed for a fast and highly enjoyable game, with lots of adventure and plenty of skulduggery. Included are four scenarios to get you started.

"ALL FOR ONE" THREE MUSKETEERS SKIRMISH RULES  ($13.50)
    Swashbuckling and fast moving , includes all the distinctive flair and style of the period.  By Bill Johnson & David Ratcliffe.
    Webmaster's Note:  Like all the Bill Johnson/David Ratcliff rules, these are a lot of fun.  It makes for an excellent skirmish game, where you can play out some heroic swashbuckling action in a short period of time, needing few figures and little gaming space.  While obviously designed for the Redoubt Three Musketeers line, you could use these rules to recreate other heroic skirmishes as well.

"ALL FOR ONE SCENARIOS" ($13.50)
    Eleven scenarios to complement the rule set !

"BEFORE THE GATES OF TROY" TROJAN WAR SKIRMISH RULES ($13.50)
    A rule set for the Trojan Wars, covering hand to hand fighting between the heroes or larger scale skirmishes.  This is a great set of rules for recreating epic struggles between Homeric Heroes!.... By Bill Johnson & David Ratcliffe.
    Webmaster's Note:  Similar in style to the Three Musketeer's rules, adapted as necessary for ancient combat.  Another great game that doesn't require a huge investment in figures to play.  How those guys fought in "Dendra" armor is beyond me...

"ZULU STORM"  ZULU WAR SKIRMISH RULES ($13.50)
    A set of skirmish type rules for colonial warfare and especially the ever popular Zulu Wars. They cover battles from a one-on-one basis up to scenarios involving swarms of Zulus or similar armed natives attacking a lessesr number of better armed Britons, Boers, and allies. There is also a special section of scenario including refighting the famous action at Rorks Drift, both outside the compound and room to room fighting.

"HAVE PIKE WILL, TRAVEL" RENAISSANCE SKIRMISH RULES ($ 18.00)
    From the designers who gave us the " All For One " rule set, David Ratcliffe & Bill Johnson .... You must raise a company of gruesome mercenaries, deter-mined soldiers who will fight for pay.  You will bid for the best jobs with your cutthroat band and then set out to outwit and defeat your opponents as you cope with all the usual treachery, desertion and assassination attempts associated with warfare of the time.  The period covered is from the end of the Hundred Years War to the Thirty Years War.
    Webmaster's Note: I have played this game several times, using my Redoubt renaissance collection.  If you like a game with lots of period flavour and plenty of opportunities for backstabbing in the true mercenary spirit, then you're going to love "Have Pike, Will Travel".  Definately not for the polite, squemish, politically correct!
 
"WOODSMAN", FRENCH & INDIAN WARGAMING RULES ($13.50)
Rule Set for the French & Indian War, allowing you to refight anything from skirmishes to large set piece battles.  By the illustrious team of Bill Johnson & David Ratcliffe.  A steal at the price!


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